the world

four territories, one throat, and a wounded god that keeps count.

the world is a living ancestor, wounded and hungry. mountains are teeth. forests are fur. swamps are belly. rivers are tears. the moon is the maw's single eye, always watching. the sun is the maw's breath: warm when it exhales, cold when it inhales.

the setting

smoke and fur plays out at the turn of the century, and the RP present is the year 1915: the tail end of the victorian world bleeding into the edwardian one, where gaslight and horse-drawn carriages share the same roads as the first motorcars, and steam, mills, and logging crews press against the wild. the world is set in the warrior cats universe, with the five cat clans (thunderclan, shadowclan, windclan, riverclan, skyclan) holding their own territories. wolves and cats share the same shrinking wild, and their borders often clash.

1915 is a pointed year to be standing in. the clans are only two winters old, formally founded in 1913, so the warrior code is still being tested and the borders are still raw. the twolegs' rail contracts and ore demand have only grown year over year, and there is no reprieve coming, no war to eventually pull the twolegs away; the human factions are at their most crowded and are pushing hardest into wolf and cat ground right now, with nothing on the horizon to slow them down. the pressure on every border is cresting all at once, and it only tightens from here. read why there's no war for the real, researched reason.

this is a world of smoke and fur, of iron and claw. the old ways persist, but the twoleg world grinds ever closer, and something ancient is stirring in the wolf-world. the maw's eye, the moon, has been growing larger, and the drown-sick mutter in their sleep.

a note for players: the maw is the wolves' faith, not a fact the whole world agrees on. the clans keep starclan, the humans bring their own faiths, and most humans feel nothing of either the maw or starclan at all. a wolf reads a bad sunrise as the maw watching; a cat reads it as starclan; a human usually reads nothing into it. no character is required to believe what the wolves believe.

the caldera

four territories meet at a single scar in the earth: a collapsed caldera where mountain, forest, swamp, and river all touch. at the center sits the tongue-stone, a flat black slab that stays warm even in winter. this is the only ground no one owns and every pack fears. the caldera is the maw's throat, the place where the world's hunger is most keenly felt.

this is the wolves' own belief about the caldera, not the whole story of the ground it sits on: the real landform this maps to is the klamath tribes' land, and the human side of the world (see the human factions) says more about that.

the tongue-stone

the tongue-stone is the heart of the caldera, a warm slab of black rock that never cools. it is sacred ground, belonging to no pack. here, wolves gather under the full moon for the moon-howl, bringing offerings and drawing bones from the pile. blood spilled here is a wound against every pack at once.

the twilight zone

the ring of neutral ground around the tongue-stone, lit strange at dawn and dusk. no territory claim holds here. it is where the packs meet, trade, grieve, and occasionally kill under a truce older than any living wolf.

the echo

every howl over the caldera returns three times. wolves say the first echo is yours, the second is the pack's, and the third belongs to the maw. a howl that returns only twice is an omen. the echo is the maw listening, the world remembering.

the moon-howl

a wolf-only gathering at the tongue-stone under the full moon. wolves bring an offering, draw a bone from the pile, and give a five-breath report of the season. it is sacred, unarmed ground. the moon watches closely.

the maw's body

all four packs agree on the bones of their faith, though each emphasizes different parts. the world is a living ancestor, wounded and hungry.

  • mountains are teeth, biting at the sky.
  • forests are fur, the maw's pelt covering the land.
  • swamps are belly, churning and digesting.
  • rivers are tears, the maw's grief flowing through the world.
  • the moon is the maw's single eye, always watching.
  • the sun is the maw's breath: warm when it exhales, cold when it inhales.

the world is merciless. wolves are sentient, but they are still animals in a shrinking wild, hemmed in by weather, disease, prey scarcity, and the slow pressure of the human world at the borders.

the maw chews. illness, injury, birth, and death are all the maw eating. and it watches how a wolf meets the teeth. — the orthodox teaching

beliefs of the packs

wolves choose a belief at registration; it colors how they read every hardship. each belief is a different way of understanding the maw's hunger and the world's suffering.

orthodox the maw is what is; wounded, hungry, neither good nor evil. orthodox (pragmatic) the maw's hunger justifies the strong eating the weak; truth, not cruelty. zealot every illness is the maw's question; every cure is the wolf's answer. doubter wants to believe in justice; has not seen much of it. agnostic too much suffering seen to claim certainty either way. atheist no god would let wolves suffer as they do. heretic whispers that the maw chooses to hunger, and enjoys the watching.

the heresy of the maw's hunger

some wolves whisper that the maw is not passive, that it chooses to hunger, that it enjoys watching wolves fight and die. the orthodox teaching is that the maw is simply what is, neither good nor evil. but the drown-sick of mistmoor and the tear-drinkers of silverrush have started comparing notes. something is changing in the land. the maw's eye, the moon, has seemed closer lately. larger. more focused.

no afterlife

when a wolf dies, their matter returns to the maw: flesh to earth, breath to air, memory to water. they do not go to a happy hunting ground. they become the land. to be remembered by the living is the only immortality. a wolf whose name is never howled again dissolves into nothing: not even soil. this is the true death.

the prophecy of the sundering's end

an old story, carved into a stone in neutral territory no pack dares enter.

when the teeth drink the tears, when the fur chokes the belly, when the maw closes its eye, the pack that was one will remember why it split. and the hunger will end, or begin again.

no one agrees on what this means. but the moon grows larger every night. the drown-sick mutter in their sleep. the tear-drinkers watch the river's surface and see things that should not be there. something is coming. or something is waking.

seasons and omens

the world turns through four seasons, each with real mechanical weight on the packs.

  • spring: herbs are easier to forage; rivers run high and hard to cross.
  • summer: heat hazards and wildfire smoke; small prey is easier to catch.
  • autumn: the best hunting; a good kill caches food against the winter.
  • winter: foraging and hunting both turn brutal, hunger falls faster, and the caches from autumn are what keep a den alive.

omens ride on the dice. a natural 1 on an omen reading sours the next sunrise; a natural 20 blesses it. a howl that returns the wrong number of echoes, a peak that "bleeds" at dawn, a silence in the belly of the swamp. the packs read all of it, and in book one the omens start coming true.

time and the turning world

wolves mark the passage of time by the moon and the turn of the seasons. every word carries the weight of a world that has always measured its days by the maw's eye and the sun's breath.

seasons

newgrowth the season of spring, when plants begin to sprout and prey returns. highsun the season of summer, when days are long and prey is plentiful. leaf-drop the season of autumn, when leaves fall and temperatures cool. leaf-bare the season of winter, when snow covers the ground and prey is scarce. season one quarter of a year. four seasons make one full cycle of the year.

moon and sun

moon the time between one full moon and the next, about thirty days. moonhigh when the moon is highest in the sky, around midnight. moonrise when the moon rises above the horizon. half-moon two weeks, half a month. quarter-moon one week. sunhigh noon, when the sun is at its peak. sunrise one day in wolf time (e.g., "two sunrises ago"). also the daily rollover when needs decay and cooldowns reset.

measurements

wolves measure the world with their own bodies: the span of a claw, the length of a leap, the stretch of a tail. these are the distances that matter when the hunt is on and the maw is watching.

wolf-claw length about the length of a wolf's claw; roughly one and a half inches (about four centimeters). deer-length about the length of a deer from nose to tail; roughly six to eight feet (about one point eight to two point four meters). frog-length about the length of a frog; roughly two to four inches (about five to ten centimeters). pupstep about the length of a wolf pup's step; roughly two to three inches (about five to seven and a half centimeters). hare-hop about the distance of a hare's jump; roughly eighteen to twenty-four inches (about forty-five to sixty centimeters). reed-length about the length of a tall reed; up to five feet (about one point five meters). vole-length about the length of a vole; roughly three to five inches (about seven and a half to twelve and a half centimeters). snout-length about the length of a wolf's muzzle; roughly four to six inches (about ten to fifteen centimeters). pawstep about the length of a grown wolf's step; roughly twelve to eighteen inches (about thirty to forty-five centimeters). tail-length about the length of a wolf's tail; roughly fifteen to twenty inches (about thirty-eight to fifty centimeters). tree-length about the length of a mature tree; roughly forty to sixty feet (about twelve to eighteen meters).

the tongue of the packs

the words wolves use for their world, and the barbs they trade across the fresh-kill pile. disease and herb names live on the illness & herbs page.

the world and the faith

the caldera the collapsed crater where all four territories meet. the tongue-stone the warm black slab at the caldera's center; sacred, unowned ground. the twilight zone the ring of neutral ground around the tongue-stone, where packs meet under truce. the echo how a howl returns three times over the caldera; the third echo belongs to the maw. the moon-howl the wolf-only full-moon gathering: offering, bone-draw, five-breath report. the maw the packs' god; a wounded, hungry thing that chews. neither good nor evil, but it keeps count. maw favor standing earned with the maw through prayer, rites, and offerings. karma the maw's tally of cruelty and sin; enough of it draws divine attention, then wrath. the belly-rip the sucking sinkhole in mistmoor's swamp; the maw's mouth in the world. drown-sick a wolf remade prophetic and riddling after surviving a fall into the belly-rip. tear-drinker a silverrush mystic who reads the maw's hunger at the water's edge. marking scat defecating, especially to scent-mark territory boundaries. carrion a dead carcass that has begun to rot. also used as an insult for a wolf with no strength or honor. scat feces.

the packs and their ranks

great pack one of the four major packs: greyspire, mistmoor, thistlehide, silverrush. path a pack's guiding way: the teeth, the belly, the fur, the tears. highfang greyspire's alpha; rule by strength. stoneguard greyspire's warrior-and-guard caste. lowbelly greyspire's lowest rank; the bottom of the pile. rotmother mistmoor's alpha; rule by patience and dreams. the current silverrush's alpha; the seat that turns like the river. fur-giver a thistlehide healer. driftwood a silverrush outsider on probation, carrying stones to prove their worth. bog-born a low-ranking, swamp-born mistmoor wolf. the seat / the crown any pack's alpha position. den a pack's home ground, and the pack itself. rend a violent fight between wolves, often over a kill or boundary dispute.

living, dying, and belonging

sunrise one in-game day; the daily rollover when needs decay and cooldowns reset. fresh-kill freshly killed prey; the fresh-kill pile is the den's shared food. bones the pack world's currency, earned by hunting, working, praying, and rites. the blooding a juvenile's solo kill to earn an adult role. rite of broken canine the only challenge that can unseat a sitting alpha. wind that never howled a pup who died before being named; unremembered, the true death. the weep stone silverrush's site of solitary grief. the whisper tree thistlehide's ancestor-tree that answers questions about the forest. bark-burial a thistlehide burial (and, in dark rumor, a living one) among the roots. found family a den of choice, binding unrelated wolves. loner / rogue a packless wolf; rogues survive by theft from the edges. the green tongue the whole body of herblore and the healers who carry it. sharing tongues wolves grooming each other while sharing the latest gossip. a wolf lies on the ground, talking, while the other grooms their fur and listens.

the world outside

twoleg a human being. twoleg pup a human child. twoleg den a human house. twolegplace a town, city, or village where twolegs live. thunderpath a paved road with an extremely acrid smell, crossed by both monsters and carriages. thunderstick a gun. monster a motorcar or engine-vehicle; loud, fast, reeking of oil. often described when wolves are near twolegs or the thunderpath. carriage a horse-drawn wagon, trap, or cart; slower and quieter than a monster, but the thunderpath doesn't care which one finds you. tree-gulper a logging engine, a roaring machine that devours trees and tears up the earth. hearth-hound a twoleg's dog (feral, guard, hunting, or fighting). often viewed as soft, foolish, and overly dependent by wild wolves. the crows greyspire's human allies (people, not birds); trappers, exiles, and outlaws named after silas crow. silas crow the twoleg who first allied with greyspire, buried in the tooth split. sun-sink-place an ocean to the west of the packs' territories, where the sun appears to sink into the water. the clans the five warrior-cat clans at the forest borders (thunderclan, shadowclan, windclan, riverclan, skyclan). fourtrees the hollow where the cat clans gather under truce. cat pact / cat trust a pack's treaty and standing with the clans.

the barbs they trade

vole-snout a mild, teasing insult meaning "one who has the muzzle of a weak little rodent"; a familiar, exasperated jab at a wolf who is foolish, clumsy, weak, or dramatic. between wolves who know each other it lands closer to "you silly, hopeless thing" than a true curse. scat-licker a disgusting, lowly wolf with no pride or cleanliness. frog-gut a weak, pathetic wolf with no stamina. frogs are small, slimy prey barely worth a wolf's time. oak-head a stupid, dense wolf who does not learn from experience. maw-cursed the serious insult: a wolf marked by the maw's ill favor; not thrown lightly. deerheart a cowardly wolf, one who flees like a startled deer instead of standing with the pack. carrion-breath a wolf whose breath stinks of rotten meat; implies laziness or eating spoiled kills. pup-brain a foolish, naive wolf who acts like a helpless pup instead of an adult. coyote a traitorous or untrustworthy wolf. coyotes are rivals and scavengers, despised by wolves. mud-paw a clumsy wolf who cannot hunt silently or keep a clean pelt. hollow-fang a wolf who talks big but cannot back it up in a hunt or fight. snake a sneaky, deceitful wolf who twists words and avoids direct confrontation.

the world is hungry. will you feed it?