the human world
not a villain with a plan, but weather with hands, winning slowly.
wolves call humans twolegs, and the twoleg world presses on the wolf-world from every edge. it is not evil. it is not cruel. it is simply hungry, like the maw, but without the maw's patience.
the twoleg factions
humans are not a monolith. the wolves recognize several groups.
the lowland settlements
farmers, trappers, small-town folk. they fear the packs but have learned to live alongside them. some settlements pay informal "tribute" to nearby packs to avoid raids. others set traps and offer bounties.
the thorne lumber company thistlehide's enemy
aggressive expansionists. they've clear-cut three forests in the last decade and are now pushing into thistlehide territory. they carry rifles. lots of rifles.
the river mill silverrush's enemy
operated by northern pulp & paper. they claim their runoff is "within legal limits." the fish disagree. silverrush is preparing for war, but the mill has guards with dogs, domesticated wolves, which the packs find obscene.
the crows greyspire's allies
named after silas crow, the human who allied with greyspire. the crows are not a formal group but a loose network of trappers, exiles, and outlaws who trade with greyspire exclusively. they live in the foothills and make themselves understood to the wolves by crude gesture, the way you would to an unnervingly clever animal (no shared words, and no names pass either way; the crows know them only as the mountain wolves). they are universally despised by the other three packs.
the university expedition
three scholars from the capital city arrived six months ago, claiming to study "canine social structures." they have cameras, notebooks full of measurements, and absolutely no survival instincts. they currently live in a tent on the border between thistlehide and silverrush territory. both packs are watching them. so is the lumber company. so are the crows.
silverrush and the twolegs
the river is a highway. humans use it for trade, transport, and fishing. silverrush has learned to share, a concept the other packs find incomprehensible.
the toll of tears
a century ago, humans built a bridge across the stoneroot. the wolves could have destroyed it. instead, the current at the time, swift-as-sorrow, made a deal with the humans through patient gestures and repeated offerings. the humans left fresh meat on the bridge each day, and in return, the wolves let them cross freely. over time, the humans began to leave more, sometimes the remains of their own dead, and the tear-drinkers say these borrowed bones keep the weeping stones flowing.
the factory upstream
ten years ago, a human paper mill opened north of the weeping stones. the water has changed, it tastes of sickness now. fish are dying. pups born near the mill are wrong, twisted spines, milky eyes, howls that sound like weeping. silverrush has sent three delegations to the mill, leaving dead fish and rotting carcasses at the gates as a warning. the humans laughed and threw the offerings into the river. the fourth delegation did not return.
mistmoor and the twolegs
humans fear the rotting mere. good. those who enter are lost folk, fugitives, madmen, researchers from the lowland university who think they can "study" the swamp's unique ecosystem. mistmoor does not raid human camps. they collect humans.
the bargain of flesh
the rotparent keeps three to six humans alive at any time. not as slaves, as offerings. when the maw hungers, and the maw is always hungry, a human is led to the belly-rip and given a choice through gestures and the wolves' patient waiting: jump into the sinkhole, or be eaten. the choice matters. wolves who witness the offering say the maw's chewing grows louder when the human chooses the fall.
the bleeding stumps
two years ago, a group of loggers tried to clear the swamp's edge. mistmoor slaughtered them but left their axes planted in the ground as markers. now the loggers' bones hang from the cypress trees, stripped clean by scavengers. the human authorities have noticed. a punitive expedition is being planned.
thistlehide and the twolegs
thistlehide's forest borders human farmland. this has been... complicated. the humans here are settlers, loggers, farmers, families fleeing the cities. they cut trees. thistlehide is the trees, in a spiritual sense. conflict is inevitable.
the compromise of rotten timber
forty years ago, a heartwood named briar-throat made a deal with a human family, the harrows. through months of careful observation and repeated offerings, the wolves learned that the harrows would leave fresh-kill at the forest edge in exchange for the wolves not attacking their livestock. the harrows cut only deadfall and sick trees. in return, thistlehide left them alone and sometimes left bones and antlers at the treeline as a gesture of peace.
the broken truce
last spring, the harrows sold their land. the new owners, the thorne lumber company, do not respect the old deal. they have cut twenty live oaks. thistlehide has killed four loggers. the humans are arming themselves. worse: some young wolves are whispering that the harrows betrayed the pack by leaving. the memory-knot is growing heavy.
the harrow daughter
the last remaining harrow, a young human woman who refused to leave when her family sold the land. she lives alone in the old farmhouse, still leaving fresh meat at the forest edge. she has learned to read the wolves' body language and responds with careful gestures of her own. she leaves offerings of bones and fresh-kill, and the pack has learned to recognize her scent. she is not a threat. cedarwind has forbidden her death. not every wolf in thistlehide agrees.
greyspire and the twolegs
the mountains are harsh, and humans who venture here are desperate, trappers, exiles, fools. greyspire has learned that humans are weak alone but dangerous in numbers. they raid human camps for steel traps, which they use as weapons, and dried meat. captured humans are sometimes traded back to lowland settlements for goods, a practice the other packs find barbaric.
the crow's bargain
twenty winters ago, a human prospector named silas crow stumbled into greyspire territory half-frozen. the highfang at the time, old grimfang, spared him in exchange for iron points, arrowheads and knives that the wolves learned to use as tools. crow taught the wolves to set ambushes using human techniques, communicating through careful gestures and demonstrations. when crow died (of age, in his sleep, a luxury no greyspire wolf has ever known), grimfang buried him in the tooth split. now greyspire wolves make offerings of fresh-kill at crow's grave before raids, though the maw's priests call this heresy.
standing with the factions
every faction remembers. a wolf can raise or lower a faction's standing through actions. the oak knot, five points of standing, marks a real relationship crossing over from tolerance to something like an understanding.
the oak knot
five points of standing with a faction. the oak knot marks a real relationship crossing over from tolerance to something like an understanding. at oak knot, a faction will warn you of danger. at oak knot, they will leave food out for you, deliberately. at oak knot, they will not shoot first.
oak knot is rare. it takes patience, luck, and a willingness to trust the enemy. but it is the only way the wolves can survive the human world.
the human world is closing in. how will you survive it?